Detailed Guide to All Special KG Abilities
MS
Izuna
Chakra Synchronization (Chakra Sync) Slot: 1
Type: Channeled ability (Energy drain)
Description and mechanics
- The shinobi focuses the gaze of their Mangekyou Sharingan on the opponent in front of them, creating an invisible connection channel. Upon activation, the crosshair must be aimed at an enemy player within a certain distance. As long as the technique key is held down, the caster smoothly and continuously drains the target's chakra into their own reserve. Information about the amount of absorbed energy is regularly updated on the wielder's screen. Using the technique damages eye durability. If the target dies or breaks the distance, the process stops automatically.
Effects
Chakra Theft: Every tick reduces the target's chakra reserve and instantly restores it to the caster.
Limit and Cooldown: The absorption works as long as the key is held or until the maximum capacity limit is reached. Upon reaching the maximum limit, the ability goes on cooldown. If the ability was canceled before the limit, the cooldown is not activated.
Energy Refund: If the target was not found at the start of the technique, all chakra spent on the launch is instantly returned to the owner.
Dawn Dance Slot: 2
Type: Short-term shield (Defensive technique)
Description and mechanics
- The caster summons a mystical protective barrier, spending a fixed amount of chakra and sacrificing eye durability. A halo of glowing chakra sparks instantly flares up around the shinobi. This shield fully absorbs all incoming damage, protecting the owner's health. While the technique is active, protective particles spiral around the player. The shield automatically dissipates after the duration expires or when its durability is depleted.
Effects
Durability Focus: The maximum amount of damage the barrier can absorb depends directly on the summoner's own health and is equal to half of their maximum HP reserve.
Attack Absorption: While the shield is active, it neutralizes incoming damage, recording it in the absorption counter until it is completely destroyed.
Ghost Shift Slot: 3
Type: Toggle ability (Defensive-offensive stance)
Description and mechanics
- A special technique of Izuna's Mangekyou Sharingan that shifts the caster's body into a semi-phantom state. It works as a toggle (the first press activates the mode, the second deactivates it). Activation requires an initial chakra cost and damages eye durability. While in this form, the shinobi spends chakra for every tick the mode is maintained. If the energy reserve runs out, the phantom state will automatically dissipate.
Effects
Phantom Body: Incoming physical damage to the technique wielder is reduced by 60%.
Retaliatory Phantom Strike: The technique distorts space at the moment damage is received: the attacking opponent instantly takes pure damage equal to 40% of the amount originally intended for the wielder.
Madara
Kaiten: Rewind Slot: 1
Type: Instant action (Time manipulation)
Description and mechanics
- The shinobi uses the power of Madara's Mangekyou Sharingan to turn back time personally for themselves. The ability has passive and active operating modes. In the passive state, as long as the eye item is in the inventory, the technique continuously and invisibly saves snapshots of the player's state every 20 ticks.
Upon activation of the ability, the characteristic mystical sound of time rewinding is heard, and the ninja spends a fixed reserve of chakra and eye durability. The ability retrieves the oldest of the saved snapshots and literally returns the player to the state they were in 2-3 seconds ago. If the snapshot history is empty at the time of pressing, the resources are returned to the owner.
Effects
Temporal Rollback: The player is instantly teleported to the coordinates from the past snapshot, and their health (HP) and chakra indicators are completely overwritten and returned to the saved values.
Memory Wipe: After a successful relocation, the entire current snapshot history is erased.
Cooldown: The technique is blocked by an internal cooldown for 90 seconds. If an attempt is made to use it earlier, a message with the remaining timer is displayed on the screen.
Saki Yomi: Foresight Slot: 2
Type: Toggle aura (Tactical prediction)
Description and mechanics
- A dojutsu that allows the shinobi to see the trajectories of others' attacks and anticipate opponents' movements in advance. The ability works as a toggle: the first press activates the mode, the second deactivates it. The launch requires an initial chakra contribution and slightly reduces eye durability. In the active state, the technique cyclically absorbs chakra every second, automatically turning off if it runs low.
Effects
Threat Scanning: Every 10 ticks, the ability detects any flying projectiles (arrows, kunai, etc.) in a huge radius of 64 blocks and forcibly highlights their silhouettes with a Glowing effect, making them visible through obstacles. When the technique is turned off, the projectile highlighting disappears.
Temporal Distortion (Close Range): In an 8-block radius around the player, the very presence of the shinobi slows down time for enemies. Every living creature in this zone is struck by the Slowness II effect every second.
Toki Gire: Time Rift Slot: 3
Type: Instant space-time dash (Impulse movement)
Description and mechanics
- The shinobi literally tears the fabric of current time, making an instant jump forward along their movement vector. The ability reads the player's current speed (in which direction and how fast they were running, falling, or flying at the moment of pressing). Then it instantly multiplies this speed by the time set in the configuration and moves the ninja to the resulting point. Activation consumes chakra and eye durability. The entire mechanic is accompanied by the loud popping sounds of an Enderman teleportation and swirls of portal particles at the points "before" and "after" the jump.
Effects
Kinetic Teleport: Instantly relocates the player a distance they would have covered in a certain period of time at their current speed.
Cooldown: Immediately after the jump, the technique goes into a hard cooldown lasting 60 seconds. If the player attempts to activate it during the cooldown, they will see a warning on the screen.
Sasuke
Sharingan Visual Genjutsu (Sharingan Genjutsu) Slot: Not specified
Type: Targeted mental impact (Control genjutsu)
Description and mechanics
The shinobi traps the opponent in an illusion with their gaze, forcing their mind to submit. The ability requires precise aiming at the target within the action distance. Upon successful application, the ninja spends a fixed amount of chakra and reduces the durability of their eyes. If there is no suitable enemy in the field of view, the technique is not activated.
The uniqueness of the illusion lies in the fact that some opponents have innate immunity to it. The ability will completely misfire if the target belongs to the Uchiha clan and is wearing a dojutsu artifact on their head (except for the Byakugan/Golden Byakugan) or if their current chakra reserve exceeds the threshold of 500 units.
Effects
Monster Suppression: Regular creatures and monsters, when caught in the illusion, are completely blinded (Blindness) and lose their strength (Maximum level Weakness).
Player Suppression (Technique Ban): An afflicted enemy player completely loses the ability to activate any techniques, and the status of being a captive of Sasuke's illusion is recorded in their personal data.
Clan Influence on Duration: The true duration of the debuff on players is automatically recalculated depending on their clan's resistance to genjutsu. After the block time expires, a special server task returns freedom of action to the victim.
Amaterasu (Sasuke Amaterasu) Slot: Not specified
Type: Channeled targeted attack (Flame)
Description and mechanics
- The classic inextinguishable black flame of the Mangekyou Sharingan, burning everything the shinobi gazes upon. With the first press, the ninja consumes initial chakra and damages eye durability, instantly tracing a laser beam of black fire particles to the rustle of tearing souls. If the key is held down, Amaterasu enters a continuous burning mode, consuming chakra every second. As soon as the ninja releases the button, the summoning stops, and the player experiences a severe bout of nausea from eye strain accompanied by the characteristic sound of the technique.
Effects
Direct Ignition: If the gaze is focused on a living creature, they take pure magical damage bypassing invulnerability frames, and their body is engulfed in flames for several seconds.
Landscape Ignition: If a solid surface is in the path of the gaze, a custom inextinguishable Amaterasu fire block instantly materializes on the target block.
Depletion Protection: If the shinobi runs out of chakra while holding, the ability automatically turns off and removes the maintenance status from them.
Inferno Style: Kagutsuchi (Enton Kagutsuchi) Slot: Not specified
Type: Instant AoE flame explosion (Area of Effect attack)
Description and mechanics
- The shinobi uses shape manipulation of Amaterasu, sharply releasing a wave of black flame in all directions from themselves. Upon activation, the ninja spends a fixed chakra reserve and damages eye durability. The ground around the player in a 2x2 block radius (except for the block under their feet) is instantly covered with black Amaterasu bonfires. Visually, the technique is accompanied by a powerful vortex of turquoise souls and flame particles, as well as an otherworldly sound.
Effects
- Circular Ignition: All living creatures caught in the explosion's blast radius instantly receive severe fire damage bypassing invulnerability frames and are set on fire for a long period.
Shisui
Kotoamatsukami: Isai Slot: Not specified
Type: Targeted mental impact (Absolute control genjutsu)
Description and mechanics
- The ninja activates the legendary genjutsu of Shisui's Mangekyou Sharingan, forcibly subjugating the chosen victim's mind. Upon use, the ability searches for a living creature strictly in the field of view and on the shinobi's line of sight. If the target is successfully found, the caster spends chakra and damages the durability of their eyes. If there is no enemy in the crosshair, all spent chakra is instantly returned to the owner.
A closed halo of magical rune symbols flares up around the affected victim's head to the ominous sound of an Eye of Ender breaking. A message with the name of the captured target is displayed on the summoner's screen. The technique works equally effectively against both ordinary monsters and other shinobi.
Effects
Monster Subjugation: If the target is an ordinary mob, it instantly goes insane and begins furiously attacking the nearest living creatures to it within a 32-block radius. Additionally, the mob is highlighted with the Glowing effect for the entire duration of the illusion.
Player Subjugation (Puppet): If the technique is cast on another player, their mind is completely suppressed. The afflicted shinobi loses control over their body, the UUID of the "puppeteer" controlling them is recorded in their persistent data, and the ability to use any of their own techniques is completely blocked. After the action timer expires, the illusion automatically dissipates via a special server task.
Cooldown: The ability has a built-in cooldown. If an attempt is made to recast it, a message with the exact time until the cooldown ends is displayed on the screen.
Body Flicker Dance: Afterimages (Shunshin Zanzo) Slot: Not specified
Type: Toggle stance (Evasion technique / Illusionary clones)
Description and mechanics
- A legendary combat application of the Body Flicker Technique that made Shisui famous under the nickname "Shisui of the Body Flicker". The ability works as a toggle (the first press activates the mode, the second deactivates it). The launch requires an initial chakra expenditure and damages eye durability.
At the moment of activation, the shinobi makes a sharp spatial dash with the sound of an Enderman teleportation, and ghostly afterimages materialize around them from clouds of smoke. While in this stance, the ninja continuously spends chakra every second to maintain the illusion. If the shinobi's energy runs out, the mode will automatically turn off.
Effects
Illusionary Barrier: A configuration-defined number of phantom images are created around the player, moving along with them.
Visual Distortion: Every 5 ticks, golden chakra sparks begin to spiral around the caster, smoothly oscillating up and down, completely disorienting enemies and hiding the shinobi's true location.
EMS
Izuna
Hidden Reality (Ame-no-Uzume) Slot: 1
Type: Instant action (Defensive technique)
Description and mechanics:
- The ninja turns reality into an illusion, instantly creating 3 invisible phantom doubles around themselves. Upon activation, purple portal sparks flare up around the caster. The technique acts as an absolute defense: each created phantom completely absorbs one direct hit aimed at the player, neutralizing the damage.
Effects
Attack Absorption: Creates 3 defensive phantoms, each of which absorbs 1 hit.
Cooldown: After all 3 phantoms are destroyed, the technique goes into a long cooldown of 2 minutes. If the phantoms are still active, the ability cannot be used again.
Chakra Lord Slot: 2
Type: Instant action (AoE Control)
Description and mechanics
- A powerful genjutsu of the Eternal Mangekyou Sharingan that subjugates the flow of energy around the wielder. Upon use, the ninja releases an invisible mental pulse within a 12-block radius, instantly suppressing the will and strength of all creatures in this zone. The wielder receives an accurate report on the screen about the number of affected monsters and shinobi.
Effects
Weakness III: All affected creatures deal significantly less physical damage for 8 seconds.
Slowness II: The movement speed of all targets in the radius is reduced for 8 seconds.
Technique Ban (Players only): Shinobi caught in the blast completely lose the ability to activate any of their techniques for one and a half minutes (1.5 minutes).
Kagutsuchi Mirror World Slot: 3
Type: Short-term buff (Defensive-reflective technique)
Description and mechanics
- The wielder of Izuna's EMS distorts the space around their body, creating an invisible barrier of Kagutsuchi flame that flares up with bright chakra sparks upon activation. For 4 seconds, this barrier redirects the attackers' fury against themselves, forcing enemies to suffer from their own attacks. The ability has a built-in automatic timer that turns off the shield after 4 seconds and notifies via a text message.
Effects
Damage Reflection: The barrier returns exactly 75% of all incoming damage back to the attacking creature.
Defense Limitation: The technique is only effective against direct physical attacks and is incapable of reflecting magical damage or Area of Effect (AoE) attacks.
Cooldown: After the barrier is turned off, the mirror world closes for 2 minutes to recover.
Madara
Amenotokotachi Slot: 1
Type: Instant action (AoE Control / Time Slowdown)
Description and mechanics
- A powerful dojutsu of Madara's Eternal Mangekyou Sharingan, allowing for local distortion of the very flow of time around the shinobi. Upon activation, a spatial circular wave of purple portal particles radiates outward from the caster in all directions, accompanied by the menacing roar of the Ender Dragon. The ability instantly strikes all living creatures within a 15-block radius, inflicting a severe stupor effect on them. The exact number of immobilized enemies is displayed on the wielder's screen.
Effects
Slowness IV: The movement speed of all affected targets is critically reduced for a duration of 6 to 8 seconds (depending on settings).
Mining Fatigue IV: The victims' attack and block destruction speed also drops to a minimum for a similar period.
Cooldown: After releasing the wave, the technique is blocked for 3 minutes to restore the eyes' power.
Susanoo: Blade of Chronos (Susanoo Chronos) Slot: 2
Type: Summon / Combat Modification
Description and mechanics
- The shinobi materializes a gigantic ghostly warrior made of deep dark blue chakra around themselves, which serves as an absolute shield and weapon. The summon is accompanied by the ominous sound effect of Susanoo. The player automatically becomes the "pilot" and moves inside the spirit. The technique endows the avatar with the power of time — the Blade of Chronos. A short press and release of the key allows cycling through the forms of Susanoo (from the initial ribs to more powerful stages, 4 forms in total). A long hold of the key completely unsummons the avatar.
Effects
Time Brand (On Attack): Any creature hit by this Susanoo is afflicted with a severe Slowness IV effect and receives Glowing (silhouette highlight through walls).
Health Progression: Each of the 4 available Susanoo forms has its own increased durability (HP) reserve.
Summon Cancellation: If the button is held longer than a certain time, Susanoo instantly dissipates, and the Blade of Chronos is deactivated.
Eternal Stagnation (Eien no Teishi) Slot: 3
Type: Two-phase space-time technique (Relocation / Return)
Description and mechanics
- An absolute triumph of reality control, literally allowing the shinobi to "save" the current moment of their life and then return to it regardless of any injuries sustained. The technique is strictly divided into two stages of use, each requiring chakra expenditure. All information about the player's state is securely recorded in the memory of the eye artifact.
Effects
Phase 1: Fixation (First press): The ninja takes a temporal snapshot of their body. The eyes' memory clearly records: exact spatial coordinates, current health level (HP), and the exact chakra reserve at the time of pressing.
Phase 2: Return (Second press): From anywhere in the world, at any critical moment, the shinobi can activate the technique again. They are instantly teleported to the previously fixed position, and their health and chakra indicators completely revert to the values saved in Phase 1.
Cooldown: As soon as the time loop closes and the player returns to the past state, the fixation is reset, and the ability goes on a cooldown lasting 3 minutes.
Obito
Kamui: Danzetsu Slot: 1
Type: Instant action (Melee/Mid-range attack)
Description and mechanics
- The shinobi focuses the gaze of Obito's Eternal Mangekyou Sharingan on an enemy, instantly distorting space and literally severing a part of the target's body with a spatial cut. Upon use, the technique automatically searches for a living creature strictly on the player's line of sight within a certain distance. It deals pure magical damage to the target and inflicts severe injuries. If a target is not found upon activation, all spent chakra is instantly returned to the ninja. Upon a successful hit, the caster receives a text notification with the name of the afflicted victim.
Effects
Magical Severing: Deals severe fixed damage to the target, completely ignoring the creature's standard invulnerability time.
Heavy Debuffs: Simulating the severing of the body, it inflicts the effects of Weakness III, Slowness III, and Mining Fatigue III on the victim for 10 seconds.
Cooldown: The ability is blocked for 30 seconds after a successful activation.
Kamui: Spatial Distortion (Kamui Distortion) Slot: 2
Type: Two-phase spatial technique (Capture and Relocation)
Description and mechanics
- A unique dojutsu allowing the shinobi to remotely move opponents through space using the power of Kamui. The application of the technique is strictly divided into two consecutive stages.
Effects
Phase 1: Target Fixation (First press): The ninja aims at an enemy and captures them in the Kamui focus, spending a basic amount of chakra. The name of the captured target is displayed on the screen with a hint to proceed to the next stage. If the target is not found, the chakra is returned to the player.
Phase 2: Spatial Shift (Second press): The shinobi shifts their gaze to any block or area in space and activates the technique again, spending additional chakra. The victim is instantly teleported to the point where the caster's crosshair is aimed.
Distance Limitation: The relocation point cannot be further than 16 blocks from the target's own current location. If the ninja looks too far, the teleportation point is automatically limited to the maximum allowable radius. After the transfer, the focus is reset.
Kamui: Border / Gates (Kamui Border / EMSH) Slot: 3
Type: Toggle AoE Defense / Channeled Teleport
Description and mechanics
- This slot contains comprehensive control of Kamui's spatial movements, divided into two modes: a passive defensive aura and a directed manual teleport.
Effects
"Border" Mode (Toggle): Activates an invisible sphere with a 2-block radius around the shinobi, outlined by beautiful spiral portal particles. Every 5 ticks, the technique scans the space inside the sphere. Absolutely any living creature daring to approach the player closely is instantly sucked into the Kamui dimension. It constantly consumes chakra every second, turning off if it runs out or upon a second press.
"Gates" Mode (Channeled): Allows manual relocation of oneself or targets depending on the direction of the shinobi's gaze and the key hold time. Charge accumulation progress is displayed on the screen in percentages.
Looking downwards (Hold ~0.5 sec): Transports the player themselves into the Kamui dimension, or returns them from there back to the normal world.
Looking at an enemy (Hold 2 sec): Forcibly sucks a target from the normal world into the Kamui dimension.
Looking at an enemy (Hold 3 sec): Allows releasing a previously captured target from the Kamui dimension back into the normal world.
Susanoo: Kamui Shuriken (Susanoo Kamui) Slot: 4
Type: Summon / Arsenal Modification
Description and mechanics
- The ultimate technique, combining the crushing might of Susanoo and the spatial power of Kamui. Upon pressing, the shinobi materializes a gigantic ghostly warrior made of sky-blue chakra around themselves to a characteristic ominous hum. The player moves inside the spirit as a pilot. With short key presses, the ninja can increase the Susanoo stage, changing its form (4 forms available in total). A long hold of the key completely unsummons and dissipates the summoned giant.
Effects
Kamui Arsenal: At the moment Susanoo is summoned, the technique automatically materializes and issues special artifacts — Kamui Shurikens — to the player's inventory. The amount of shurikens issued is regulated by the mod configuration.
Spatial Weapon Distortion: The issued shurikens are custom throwing weapons that, upon hitting enemies, can suck them in and teleport them directly into the Kamui pocket dimension. If the shurikens are already in the inventory, they are not issued again.
Sasuke
Amaterasu (Sasuke Amaterasu EMSH) Slot: Not specified
Type: Channeled targeted attack (Flame)
Description and mechanics
- The ninja unleashes the legendary inextinguishable black flame of Amaterasu with the power of their dojutsu. Upon a single or prolonged key press, the ability instantly finds a living target or block on the line of sight. A line of custom black flame particles is traced toward the target to the mystical rustle of souls. If the key is held, Amaterasu continues to erupt continuously every second, burning chakra reserves. After ceasing the effect, the ninja experiences a temporary bout of nausea from eye strain, accompanied by the characteristic sound of the technique.
Effects
Black Flame (On targets): Deals pure magical damage to the creature, completely ignoring its invulnerability frames, sets the victim on fire, and ignites the area around them in a 2x2 block radius with the special Amaterasu fire.
Black Flame (On blocks): If the gaze is directed at a solid surface, an Amaterasu flame block instantly flares up at the aiming point.
Auto-cancel: If the shinobi runs out of chakra while maintaining the flame, the technique's summoning stops instantly.
Absolute Visual Genjutsu (Absolute Sharingan Genjutsu) Slot: Not specified
Type: Instant mental impact (Control genjutsu)
Description and mechanics
- The ninja traps the enemy in a tremendously powerful illusion with just a glance. Activation requires aiming at another shinobi (player) within the action distance. The ability completely crushes the target's perception, plunging their mind into darkness and chaos. If no suitable opponent is in the crosshair, the ability will not trigger.
Effects
Triumvirate of Illusions: Inflicts three severe effects on the affected victim: Blindness, Nausea, and absolute level 256 Weakness.
Chakra and Technique Suppression: The afflicted player completely loses the ability to activate any of their techniques for a period set by the configuration. After this time expires, the ability block is automatically removed by a built-in server task.
Inferno Style: Kagutsuchi (Enton Kagutsuchi EMSH) Slot: Not specified
Type: Instant AoE flame explosion (Area of Effect attack)
Description and mechanics
- The shinobi uses the power to control the shape of the black flame, making it erupt in a furious wave around themselves. Upon activation, the ground in a 4x4 block radius around the caster (excluding the block right under their feet) is instantly covered with inextinguishable Amaterasu fire. The wave is accompanied by a vortex of turquoise soul particles and a sharp otherworldly sound.
Effects
- Circular Burn Damage: All living creatures caught within the ability's radius instantly take devastating fire damage bypassing invulnerability frames and are set on fire for several seconds.
Rinnegan Spatial Substitution (Sasuke Rinnegan) Slot: Not specified
Type: Instant spatial relocation (Amenotejikara)
Description and mechanics
- The supreme God movement technique, using the power of the custom Rinnegan. The shinobi focuses their gaze on a living creature in front of them within a radius of up to 15 blocks. In that very instant, the fabric of space distorts, executing an absolute and unconditional castling. If there is not a single living target in the field of view, the technique fails without spending energy.
Effects
- Instant Position Swap: The technique reads the exact coordinates, head pitch, and body yaw angles of the caster and their victim, and then mirror-swaps them in space. The player is transferred to the target's coordinates, and the target is moved to the exact spot where the player was just standing.
Shisui
Kotoamatsukami: Mugen Slot: 1
Type: Toggle aura (Illusionary impact / Mass control)
Description and mechanics
- The supreme dojutsu of Shisui's Eternal Mangekyou Sharingan, allowing for the invisible subjugation of multiple enemies' minds simultaneously. It works as a toggle aura: the first press activates the mode, the second deactivates it. Upon launch, the ninja spends an initial amount of energy, after which the ability begins to gradually consume chakra every second. A protective barrier of ghostly turquoise flames forms around the player. The technique automatically scans the area within a certain radius. If at least two monsters are in the effect zone, the genjutsu instantly distorts their perception, making them see each other as mortal enemies. If the shinobi's chakra runs out, the aura will automatically dissipate.
Effects
Illusionary Chaos: All affected monsters in the aura's radius stop pursuing their previous targets and begin furiously attacking the creatures closest to them.
Visual Brand: Enemies caught under the influence of Kotoamatsukami temporarily gain the Glowing effect (their silhouettes begin to glow).
Susanoo: Tsukumo Slot: 2
Type: Summon / Massed ranged attack
Description and mechanics
- The ninja summons a custom giant made of bright green chakra to the majestic hum of Susanoo's power. The moment it materializes, the avatar instantly fires a devastating volley, unleashing a huge fan of 32 ghostly senbon needles in front of itself. The shot is accompanied by the loud whistle of flying projectiles. With short presses of the control key, the shinobi can develop the spirit's form, cyclically switching its armor stages (4 forms available in total). A long hold of the button completely unsummons and dissipates the summoned warrior.
Effects
Needle Fan: Releases a dense horizontal wave of senbon; their speed and spread trajectory depend on the gaze direction and configuration parameters.
Suppression Needle (Technique Block): Every released ghostly needle carries the Tsukumo seal. Upon hitting an enemy shinobi (player), the projectile completely blocks their ability to activate any techniques for 4 seconds.
Rinnegan + Rinne Sharingan
Rinnegan
Chibaku Tensei Slot: 1
Type: Instant summon (Planetary scale attack / Gravitational captivity)
Description and mechanics
- The ninja concentrates the divine power of the Rinnegan, creating a massively powerful gravitational center in the air capable of tearing the landscape apart. Upon technique activation, a dense gravitational core materializes in the sky. This summoned sphere begins to independently attract and pull in surrounding dirt blocks and nearby creatures, gradually forming a massive floating satellite from the debris. The technique requires a fixed chakra cost. If the ability is on cooldown, a text notification with the exact remaining time is displayed on the screen.
Effects
Landscape Attraction: Summons an autonomous gravitational sphere that sucks in blocks and targets to completely imprison them.
Cooldown: After the successful creation of the core, the ability is blocked by the item's internal timer for a period set by the configuration.
Path Control (Rinnegan Paths) Slot: 2
Type: Instant action (Materialization of control artifact)
Description and mechanics
- The supreme technique of the Rinnegan, granting the shinobi access to distribute their powers among the Six Paths of Pain. Upon activation, the ability materializes and transfers a special custom artifact intended for further control over the paths into the player's inventory. The technique consumes a fixed chakra reserve. Before performing the summon, the inventory is always checked: if the ninja already has this control item, the system will not allow issuing it again or deducting chakra.
Effects
- Remote Control Materialization: Consumes energy and issues exactly 1 unit of a special artifact to the player, displaying a prompt on the screen about its acquisition.
Gravity Control Slot: 3
Type: Channeled spatial alteration (Kinetic landscape grab)
Description and mechanics
- The shinobi subjugates gravitational vectors, tearing massive layers of rock right from under their crosshair and controlling their flight. The ability requires precise aiming at solid blocks within the techniques' range. When the key is held, an area 3 blocks wide, 3 blocks deep, and 4 blocks high is instantly carved out of the ground. The code completely ignores air and bedrock. The torn rock rises to a set height and turns into floating physical entities. As long as the button is held, these blocks continuously follow the player's crosshair every tick. Upon releasing the key, levitation turns off, and the entire mass of rock crashes down, dealing damage upon impact.
Effects
Telekinetic Grab: Replaces blocks in the target zone with air, lifts them up, and transforms them into controllable levitating block entities.
Dynamic Transfer: During holding, it reads the shinobi's gaze point and smoothly moves the entire group of hovering blocks following the crosshair.
Kinetic Collapse: As soon as the ninja releases the button, the levitation status is removed from the blocks, they fall to the ground, dealing damage to creatures upon collision, and the entity identifiers are completely cleared from the item's memory.
Rinne Sharingan
Infinite Tsukuyomi Slot: 1
Type: Instant action (Absolute mass genjutsu / Total control)
Description and mechanics
- The supreme visual genjutsu of the Rinne Sharingan, capable of instantly plunging the minds of all surrounding creatures into an eternal illusionary dream. Upon activation, the ability consumes a fixed volume of chakra and scans the area around the shinobi in a 32-block radius. All living targets caught in the effect zone are instantly paralyzed and deprived of the ability to perform any actions. The exact number of frozen enemies is displayed on the wielder's screen.
Effects
Absolute Perception Paralysis: Inflicts maximum levels of Slowness, Weakness, and Mining Fatigue effects on all affected targets, and also plunges them into chaos with Blindness and Nausea effects for 30 seconds.
Will Suppression (For players): Shinobi (players) caught in the blast completely lose the ability to activate techniques, and their movement vectors are forcibly frozen every second. After 30 seconds expire, a special server timer automatically removes the block and returns control of the body to the players.
God: Nativity of a World of Trees (God Tree) Slot: 2
Type: Channeled ability (Mass vitality drain)
Description and mechanics
- The shinobi awakens the roots of the God Tree, forcing them to erupt and siphon energy from everything living. While holding the key, the ninja spends initial chakra, and the area around them shakes from a massive particle explosion accompanied by the menacing roar of the Ender Dragon. As long as the button is held, roots within a 40-block radius continuously drain chakra from enemies and transfer it to the caster. Visually, the technique is accompanied by spatial distortions and turquoise spores flying from victims to the player. Upon releasing the key or after 10 seconds expire, the technique's effect ceases.
Effects
Chakra Absorption: Every tick, the ability reduces the chakra reserve of affected players and instantly restores it to the technique wielder (up to their maximum limit).
Continuous Damage: In addition to energy depletion, all creatures in the effect radius receive magical damage every second, bypassing standard invulnerability frames.
Amenominaka (Amenotominakana) Slot: 3
Type: Instant spatial alteration (Creation of public portals)
Description and mechanics
- A powerful technique allowing the distortion of space and opening passages between points in the world. Upon activation, the ability reads the shinobi's line of sight and determines the target block. If a target is found, the caster spends chakra and opens two connected spatial rifts: a near one (in front of them) and a far one (at the aiming point). A second key press allows closing the rifts early. If the destination point was not determined during the cast, the chakra is fully refunded to the player.
Effects
Public Rifts: Creates a pair of spatial gates which, unlike standard techniques, are marked as public. This means that absolutely any outside player or creature can pass through them and instantly relocate to the destination point.
Lifespan: If the gates were not closed manually, they automatically disappear after the lifespan set by the mod configuration expires.
Yomotsu Hirasaka Slot: 4
Type: Instant spatial relocation (Mass transfer to dimension)
Description and mechanics
- The supreme movement technique of the Rinne Sharingan, opening dark portals to the Kamui pocket dimension. The ability consumes a fixed volume of chakra and operates in two modes depending on the caster's current location. Summoning the portal is accompanied by the formation of a massive ring of purple particles and a characteristic flickering sound.
Effects
Transfer to Dimension: If the shinobi is in the regular world, a spatial vortex with a 3-block radius is created around them. The technique instantly sucks in the wielder themselves and also forcibly captures and teleports absolutely all players caught in this radius into the Kamui dimension.
Return from Dimension: If the ninja activates the technique while already inside the Kamui dimension, the rift opens in the opposite direction. It instantly returns the caster themselves and all allies or enemies in a 3-block radius around them to the regular world.
Byakugan + Tenseigan
Regular Byakugan
- X-Ray Vision (XRayVisionAbility) — Slot 1 Type: Toggle ability (Toggle). How it works: The first press activates the vision mode, the second press turns it off. Consumes chakra on start and gradually drains it while operating.
Effects:
- Gives the player an infinite Night Vision effect (the effect is updated every 2 seconds so it doesn't drop). Every 4 ticks, it scans the area around the player in a radius.
- Eight Trigrams: Sixty-Four Palms (SixtyFourPalmsAbility) — Slot 2 Type: Instant application (Instant).
How it works: The player searches for a target in front of them using a clever mathematical cone (checking viewing angle < 45° and a certain distance). If a target is found, a devastating series of rapid strikes is delivered to it (the amount is configurable in the config, default is 8 or 64).
Effects:
- The strikes completely ignore the target's standard invulnerability time (invulnerableTime = 0). Inflicts a Slowness II effect on the target for 2 seconds (the target "stiffens" from the blows). If the target is another player, their chakra is burned for each hit (chakraDrain). In addition, the attacker's Byakugan hit counter in capabilities increases.
- Eight Trigrams: Heavenly Spin (HeavenlySpinAbility) — Slot 3 Type: Channeled ability (Charge) followed by passive defense. How it works: The player holds the button and starts charging the technique (from 1 to 3 seconds of real time). A ring of particles accumulates around them. Upon releasing the button, the defense duration is calculated (from 3 to 10 seconds depending on the hold time), and the spin mode is activated.
Effects in spin mode:
- Completely blocks the player's horizontal movement, nullifying their velocity vector (the player spins in place). Every 5 ticks, deals damage to all living creatures in the aoeRadius() and strongly knocks them aside. Resets invulnerableTime on targets, allowing continuous damage dealing.
- Eight Trigrams: Vacuum Palm (VacuumPalmAbility) — Slot 4 Type: Chargeable shot (Charge -> Release). How it works: The player holds the button, spending starting chakra, and begins accumulating energy in their palm (gradually consuming chakra further). The longer it is held (up to 3 seconds / 60 ticks), the more three parameters increase: damage, flight range, and knockback force.
Effects upon release:
- Calculates a ray in the player's gaze direction. Air projectile particles (END_ROD) spawn along the entire ray. The first living target crossing this ray takes massive damage and flies backward and upward in the direction of the player's gaze. A visual particle explosion occurs at the point of impact.
Golden Byakugan
- Golden Pulse (GoldenPulseAbility) — Slot 1 Type: Chargeable AOE attack (Charge -> Release). How it works: The player holds the button, activating the charging phase and gradually spending chakra (GoldenPulsePerTick). The longer the key is held (up to 80 ticks / 4 seconds), the more three parameters are boosted: wave radius (from 5 to 18 blocks), damage (from 10 to 35 units), and knockback force.
Effects upon release:
- Deals damage to all living creatures in a strictly calculated sphere around the player. Completely ignores the targets' standard invulnerability frames. Forcefully pushes enemies radially outwards and knocks them slightly upwards.
- Eye of Truth (EyeOfTruthAbility) — Slot 2 Type: Toggle passive-active ability (Toggle). How it works: Upon activation, toggles the state of the NBT tag GoldenByakuganTruth. Works in two modes: held and fully autonomous, reading ticks from the item inventory NBT variable TruthTick. Constantly drains chakra.
Effects:
- Gives the wielder the Night Vision effect. Revealing invisibles (Radius 32+ blocks): Every 2 seconds it scans the area, forcibly removes the Invisibility effect (INVISIBILITY) from all creatures around and applies vanilla glowing to them (setGlowingTag(true)), making them visible through walls. When the ability is turned off, the highlight is properly removed. Movement prediction (Radius ~4 blocks): Every tick inflicts severe Slowness II on all enemies that come too close (simulates reading the opponent's movement trajectory).
- Tenketsu Needle (TenketsuNeedleAbility) — Slot 3 Type: Instant point shot (Instant). How it works: A directed ability requiring precise aiming. Using a raycast, it searches for the first living target on the player's line of sight within distance. If the target is not found, chakra is instantly returned to the player.
Effects:
- Deals fixed base physical damage to the target bypassing invulnerability frames. Chakra suppression (Against players only): Instantly burns 25% of the target's current chakra reserve. Victim technique block. Through a built-in server scheduler, exactly after a certain number of ticks (default is 5 seconds / 100 ticks), automatically returns the ability to use techniques.
Tenseigan
Tenseigan Sphere (Tenseigan Sphere) (Chibaku Tensei) Slot: 1
Type: Instant summon (Planetary scale attack / Gravity control)
Description and mechanics
- The shinobi uses the divine gravitational power of the Tenseigan, creating a colossal core of attraction in the heavens. The ability acts as a direct analogue to the Chibaku Tensei technique. Upon activation, the ninja summons a custom gravitational sphere that begins to pull in dirt blocks and surrounding creatures with immense force, forming a massive floating planetoid. The main advantage of this technique is a significantly reduced chakra cost compared to the classic Rinnegan version.
Effects
Gravitational Core: Spawns a custom attracting sphere entity in the world that tears chunks of the landscape and sucks in opponents.
Cooldown: After a successful launch, the sphere is blocked by the item's internal timer until the cooldown time expires. If an attempt is made to use it again, a message with the remaining time is displayed on the screen.
Tenseigan Chakra Mode (Tenseigan Chakra Mode) Slot: 2
Type: Instant action (Combat form activation)
Description and mechanics
- The supreme transformation form available to Tenseigan wielders, endowing the shinobi with a legendary turquoise fiery chakra aura. The ability materializes and transfers a custom artifact into the ninja's inventory, unlocking access to control this powerful mode. Before summoning, the form always thoroughly checks the inventory: if the player already has this artifact, the system will not allow issuing it again or spending chakra.
Effects
- Cloak Materialization: Consumes a fixed amount of energy and issues exactly 1 unit of the special item to the player for transitioning into the chakra mode. A text notification about obtaining the form is displayed on the screen.
Gravity Control (Tenseigan Gravity) Slot: 3
Type: Channeled spatial alteration (Kinetic landscape grab)
Description and mechanics
- The ninja subjugates gravitational vectors, allowing them to tear entire layers of rock from the earth by the power of thought and move them in the air with a movement of their gaze. The ability requires aiming the crosshair at solid blocks at action distance. When the key is held, the technique instantly carves a massive area 4 blocks wide, 4 blocks deep, and 6 blocks high out of the landscape, turning regular blocks into floating physical entities. The code completely ignores air and bedrock. As long as the button is held, the floating blocks obediently follow the player's crosshair. Upon releasing the key, the physical entities lose levitation and crash down.
Effects
Telekinetic Grab: Instantly replaces blocks in the specified zone with air, lifts them upwards to a set height, and transforms them into controllable levitating block entities.
Dynamic Transfer: During holding, reads the shinobi's gaze direction and smoothly moves the entire group of hovering blocks following their viewing vector.
Collapse (Kinetic Drop): As soon as the ninja releases the button, the levitation status is removed from the blocks, they begin to fall, and all recorded NBT tags and object identifiers are completely cleared from the item's memory.
EMS
Izuna
Hidden Reality (Ame-no-Uzume) Slot: 1
Type: Instant action (Defensive technique)
Description and mechanics:
- The ninja turns reality into an illusion, instantly creating 3 invisible phantom doubles around themselves. Upon activation, purple portal sparks flare up around the caster. The technique acts as an absolute defense: each created phantom completely absorbs one direct hit aimed at the player, neutralizing the damage.
Effects
Attack Absorption: Creates 3 defensive phantoms, each of which absorbs 1 hit.
Cooldown: After all 3 phantoms are destroyed, the technique goes into a long cooldown of 2 minutes. If the phantoms are still active, the ability cannot be used again.
Chakra Lord Slot: 2
Type: Instant action (AoE Control)
Description and mechanics
- A powerful genjutsu of the Eternal Mangekyou Sharingan that subjugates the flow of energy around the wielder. Upon use, the ninja releases an invisible mental pulse within a 12-block radius, instantly suppressing the will and strength of all creatures in this zone. The wielder receives an accurate report on the screen about the number of affected monsters and shinobi.
Effects
Weakness III: All affected creatures deal significantly less physical damage for 8 seconds.
Slowness II: The movement speed of all targets in the radius is reduced for 8 seconds.
Technique Ban (Players only): Shinobi caught in the blast completely lose the ability to activate any of their techniques for one and a half minutes (1.5 minutes).
Kagutsuchi Mirror World Slot: 3
Type: Short-term buff (Defensive-reflective technique)
Description and mechanics
- The wielder of Izuna's EMS distorts the space around their body, creating an invisible barrier of Kagutsuchi flame that flares up with bright chakra sparks upon activation. For 4 seconds, this barrier redirects the attackers' fury against themselves, forcing enemies to suffer from their own attacks. The ability has a built-in automatic timer that turns off the shield after 4 seconds and notifies via a text message.
Effects
Damage Reflection: The barrier returns exactly 75% of all incoming damage back to the attacking creature.
Defense Limitation: The technique is only effective against direct physical attacks and is incapable of reflecting magical damage or Area of Effect (AoE) attacks.
Cooldown: After the barrier is turned off, the mirror world closes for 2 minutes to recover.
Madara
Amenotokotachi Slot: 1
Type: Instant action (AoE Control / Time Slowdown)
Description and mechanics
- A powerful dojutsu of Madara's Eternal Mangekyou Sharingan, allowing for local distortion of the very flow of time around the shinobi. Upon activation, a spatial circular wave of purple portal particles radiates outward from the caster in all directions, accompanied by the menacing roar of the Ender Dragon. The ability instantly strikes all living creatures within a 15-block radius, inflicting a severe stupor effect on them. The exact number of immobilized enemies is displayed on the wielder's screen.
Effects
Slowness IV: The movement speed of all affected targets is critically reduced for a duration of 6 to 8 seconds (depending on settings).
Mining Fatigue IV: The victims' attack and block destruction speed also drops to a minimum for a similar period.
Cooldown: After releasing the wave, the technique is blocked for 3 minutes to restore the eyes' power.
Susanoo: Blade of Chronos (Susanoo Chronos) Slot: 2
Type: Summon / Combat Modification
Description and mechanics
- The shinobi materializes a gigantic ghostly warrior made of deep dark blue chakra around themselves, which serves as an absolute shield and weapon. The summon is accompanied by the ominous sound effect of Susanoo. The player automatically becomes the "pilot" and moves inside the spirit. The technique endows the avatar with the power of time — the Blade of Chronos. A short press and release of the key allows cycling through the forms of Susanoo (from the initial ribs to more powerful stages, 4 forms in total). A long hold of the key completely unsummons the avatar.
Effects
Time Brand (On Attack): Any creature hit by this Susanoo is afflicted with a severe Slowness IV effect and receives Glowing (silhouette highlight through walls).
Health Progression: Each of the 4 available Susanoo forms has its own increased durability (HP) reserve.
Summon Cancellation: If the button is held longer than a certain time, Susanoo instantly dissipates, and the Blade of Chronos is deactivated.
Eternal Stagnation (Eien no Teisi) Slot: 3
Type: Two-phase space-time technique (Relocation / Return)
Description and mechanics
- An absolute triumph of reality control, literally allowing the shinobi to "save" the current moment of their life and then return to it regardless of any injuries sustained. The technique is strictly divided into two stages of use, each requiring chakra expenditure. All information about the player's state is securely recorded in the memory of the eye artifact.
Effects
Phase 1: Fixation (First press): The ninja takes a temporal snapshot of their body. The eyes' memory clearly records: exact spatial coordinates, current health level (HP), and the exact chakra reserve at the time of pressing.
Phase 2: Return (Second press): From anywhere in the world, at any critical moment, the shinobi can activate the technique again. They are instantly teleported to the previously fixed position, and their health and chakra indicators completely revert to the values saved in Phase 1.
Cooldown: As soon as the time loop closes and the player returns to the past state, the fixation is reset, and the ability goes on a cooldown lasting 3 minutes.
Obito
Kamui: Danzetsu Slot: 1
Type: Instant action (Melee/Mid-range attack)
Description and mechanics
- The shinobi focuses the gaze of Obito's Eternal Mangekyou Sharingan on an enemy, instantly distorting space and literally severing a part of the target's body with a spatial cut. Upon use, the technique automatically searches for a living creature strictly on the player's line of sight within a certain distance. It deals pure magical damage to the target and inflicts severe injuries. If a target is not found upon activation, all spent chakra is instantly returned to the ninja. Upon a successful hit, the caster receives a text notification with the name of the afflicted victim.
Effects
Magical Severing: Deals severe fixed damage to the target, completely ignoring the creature's standard invulnerability time.
Heavy Debuffs: Simulating the severing of the body, it inflicts the effects of Weakness III, Slowness III, and Mining Fatigue III on the victim for 10 seconds.
Cooldown: The ability is blocked for 30 seconds after a successful activation.
Kamui: Spatial Distortion (Kamui Distortion) Slot: 2
Type: Two-phase spatial technique (Capture and Relocation)
Description and mechanics
- A unique dojutsu allowing the shinobi to remotely move opponents through space using the power of Kamui. The application of the technique is strictly divided into two consecutive stages.
Effects
Phase 1: Target Fixation (First press): The ninja aims at an enemy and captures them in the Kamui focus, spending a basic amount of chakra. The name of the captured target is displayed on the screen with a hint to proceed to the next stage. If the target is not found, the chakra is returned to the player.
Phase 2: Spatial Shift (Second press): The shinobi shifts their gaze to any block or area in space and activates the technique again, spending additional chakra. The victim is instantly teleported to the point where the caster's crosshair is aimed.
Distance Limitation: The relocation point cannot be further than 16 blocks from the target's own current location. If the ninja looks too far, the teleportation point is automatically limited to the maximum allowable radius. After the transfer, the focus is reset.
Kamui: Border / Gates (Kamui Border / EMSH) Slot: 3
Type: Toggle AoE Defense / Channeled Teleport
Description and mechanics
- This slot contains comprehensive control of Kamui's spatial movements, divided into two modes: a passive defensive aura and a directed manual teleport.
Effects
"Border" Mode (Toggle): Activates an invisible sphere with a 2-block radius around the shinobi, outlined by beautiful spiral portal particles. Every 5 ticks, the technique scans the space inside the sphere. Absolutely any living creature daring to approach the player closely is instantly sucked into the Kamui dimension. It constantly consumes chakra every second, turning off if it runs out or upon a second press.
"Gates" Mode (Channeled): Allows manual relocation of oneself or targets depending on the direction of the shinobi's gaze and the key hold time. Charge accumulation progress is displayed on the screen in percentages.
Looking downwards (Hold ~0.5 sec): Transports the player themselves into the Kamui dimension, or returns them from there back to the normal world.
Looking at an enemy (Hold 2 sec): Forcibly sucks a target from the normal world into the Kamui dimension.
Looking at an enemy (Hold 3 sec): Allows releasing a previously captured target from the Kamui dimension back into the normal world.
Susanoo: Kamui Shuriken (Susanoo Kamui) Slot: 4
Type: Summon / Arsenal Modification
Description and mechanics
- The ultimate technique, combining the crushing might of Susanoo and the spatial power of Kamui. Upon pressing, the shinobi materializes a gigantic ghostly warrior made of sky-blue chakra around themselves to a characteristic ominous hum. The player moves inside the spirit as a pilot. With short key presses, the ninja can increase the Susanoo stage, changing its form (4 forms available in total). A long hold of the key completely unsummons and dissipates the summoned giant.
Effects
Kamui Arsenal: At the moment Susanoo is summoned, the technique automatically materializes and issues special artifacts — Kamui Shurikens — to the player's inventory. The amount of shurikens issued is regulated by the mod configuration.
Spatial Weapon Distortion: The issued shurikens are custom throwing weapons that, upon hitting enemies, can suck them in and teleport them directly into the Kamui pocket dimension. If the shurikens are already in the inventory, they are not issued again.
Sasuke
Amaterasu (Saske Amaterasu EMSH) Slot: Not specified
Type: Channeled targeted attack (Flame)
Description and mechanics
- The ninja unleashes the legendary inextinguishable black flame of Amaterasu with the power of their dojutsu. Upon a single or prolonged key press, the ability instantly finds a living target or block on the line of sight. A line of custom black flame particles is traced toward the target to the mystical rustle of souls. If the key is held, Amaterasu continues to erupt continuously every second, burning chakra reserves. After ceasing the effect, the ninja experiences a temporary bout of nausea from eye strain, accompanied by the characteristic sound of the technique.
Effects
Black Flame (On targets): Deals pure magical damage to the creature, completely ignoring its invulnerability frames, sets the victim on fire, and ignites the area around them in a 2x2 block radius with the special Amaterasu fire.
Black Flame (On blocks): If the gaze is directed at a solid surface, an Amaterasu flame block instantly flares up at the aiming point.
Auto-cancel: If the shinobi runs out of chakra while maintaining the flame, the technique's summoning stops instantly.
Absolute Visual Genjutsu (Absolute Sharingan Genjutsu) Slot: Not specified
Type: Instant mental impact (Control genjutsu)
Description and mechanics
- The ninja traps the enemy in a tremendously powerful illusion with just a glance. Activation requires aiming at another shinobi (player) within the action distance. The ability completely crushes the target's perception, plunging their mind into darkness and chaos. If no suitable opponent is in the crosshair, the ability will not trigger.
Effects
Triumvirate of Illusions: Inflicts three severe effects on the affected victim: Blindness, Nausea, and absolute level 256 Weakness.
Chakra and Technique Suppression: The afflicted player completely loses the ability to activate any of their techniques for a period set by the configuration. After this time expires, the ability block is automatically removed by a built-in server task.
Inferno Style: Kagutsuchi (Enton Kagutsuchi EMSH) Slot: Not specified
Type: Instant AoE flame explosion (Area of Effect attack)
Description and mechanics
- The shinobi uses the power to control the shape of the black flame, making it erupt in a furious wave around themselves. Upon activation, the ground in a 4x4 block radius around the caster (excluding the block right under their feet) is instantly covered with inextinguishable Amaterasu fire. The wave is accompanied by a vortex of turquoise soul particles and a sharp otherworldly sound.
Effects
- Circular Burn Damage: All living creatures caught within the ability's radius instantly take devastating fire damage bypassing invulnerability frames and are set on fire for several seconds.
Rinnegan Spatial Substitution (Sasuke Rinnegan) Slot: Not specified
Type: Instant spatial relocation (Amenotejikara)
Description and mechanics
- The supreme God movement technique, using the power of the custom Rinnegan. The shinobi focuses their gaze on a living creature in front of them within a radius of up to 15 blocks. In that very instant, the fabric of space distorts, executing an absolute and unconditional castling. If there is not a single living target in the field of view, the technique fails without spending energy.
Effects
- Instant Position Swap: The technique reads the exact coordinates, head pitch, and body yaw angles of the caster and their victim, and then mirror-swaps them in space. The player is transferred to the target's coordinates, and the target is moved to the exact spot where the player was just standing.
Shisui
Kotoamatsukami: Mugen Slot: 1
Type: Toggle aura (Illusionary impact / Mass control)
Description and mechanics
- The supreme dojutsu of Shisui's Eternal Mangekyou Sharingan, allowing for the invisible subjugation of multiple enemies' minds simultaneously. It works as a toggle aura: the first press activates the mode, the second deactivates it. Upon launch, the ninja spends an initial amount of energy, after which the ability begins to gradually consume chakra every second. A protective barrier of ghostly turquoise flames forms around the player. The technique automatically scans the area within a certain radius. If at least two monsters are in the effect zone, the genjutsu instantly distorts their perception, making them see each other as mortal enemies. If the shinobi's chakra runs out, the aura will automatically dissipate.
Effects
Illusionary Chaos: All affected monsters in the aura's radius stop pursuing their previous targets and begin furiously attacking the creatures closest to them.
Visual Brand: Enemies caught under the influence of Kotoamatsukami temporarily gain the Glowing effect (their silhouettes begin to glow).
Susanoo: Tsukumo Slot: 2
Type: Summon / Massed ranged attack
Description and mechanics
- The ninja summons a custom giant made of bright green chakra to the majestic hum of Susanoo's power. The moment it materializes, the avatar instantly fires a devastating volley, unleashing a huge fan of 32 ghostly senbon needles in front of itself. The shot is accompanied by the loud whistle of flying projectiles. With short presses of the control key, the shinobi can develop the spirit's form, cyclically switching its armor stages (4 forms available in total). A long hold of the button completely unsummons and dissipates the summoned warrior.
Effects
Needle Fan: Releases a dense horizontal wave of senbon; their speed and spread trajectory depend on the gaze direction and configuration parameters.
Suppression Needle (Technique Block): Every released ghostly needle carries the Tsukumo seal. Upon hitting an enemy shinobi (player), the projectile completely blocks their ability to activate any techniques for 4 seconds.
Rinnegan + Rinne Sharingan
Rinnegan
Chibaku Tensei Slot: 1
Type: Instant summon (Planetary scale attack / Gravitational captivity)
Description and mechanics
- The ninja concentrates the divine power of the Rinnegan, creating a massively powerful gravitational center in the air capable of tearing the landscape apart. Upon technique activation, a dense gravitational core materializes in the sky. This summoned sphere begins to independently attract and pull in surrounding dirt blocks and nearby creatures, gradually forming a massive floating satellite from the debris. The technique requires a fixed chakra cost. If the ability is on cooldown, a text notification with the exact remaining time is displayed on the screen.
Effects
Landscape Attraction: Summons an autonomous gravitational sphere that sucks in blocks and targets to completely imprison them.
Cooldown: After the successful creation of the core, the ability is blocked by the item's internal timer for a period set by the configuration.
Path Control (Rinnegan Paths) Slot: 2
Type: Instant action (Materialization of control artifact)
Description and mechanics
- The supreme technique of the Rinnegan, granting the shinobi access to distribute their powers among the Six Paths of Pain. Upon activation, the ability materializes and transfers a special custom artifact intended for further control over the paths into the player's inventory. The technique consumes a fixed chakra reserve. Before performing the summon, the inventory is always checked: if the ninja already has this control item, the system will not allow issuing it again or deducting chakra.
Effects
- Remote Control Materialization: Consumes energy and issues exactly 1 unit of a special artifact to the player, displaying a prompt on the screen about its acquisition.
Gravity Control Slot: 3
Type: Channeled spatial alteration (Kinetic landscape grab)
Description and mechanics
- The shinobi subjugates gravitational vectors, tearing massive layers of rock right from under their crosshair and controlling their flight. The ability requires precise aiming at solid blocks within the techniques' range. When the key is held, an area 3 blocks wide, 3 blocks deep, and 4 blocks high is instantly carved out of the ground. The code completely ignores air and bedrock. The torn rock rises to a set height and turns into floating physical entities. As long as the button is held, these blocks continuously follow the player's crosshair every tick. Upon releasing the key, levitation turns off, and the entire mass of rock crashes down, dealing damage upon impact.
Effects
Telekinetic Grab: Replaces blocks in the target zone with air, lifts them up, and transforms them into controllable levitating block entities.
Dynamic Transfer: During holding, it reads the shinobi's gaze point and smoothly moves the entire group of hovering blocks following the crosshair.
Kinetic Collapse: As soon as the ninja releases the button, the levitation status is removed from the blocks, they fall to the ground, dealing damage to creatures upon collision, and the entity identifiers are completely cleared from the item's memory.
Rinne Sharingan
Infinite Tsukuyomi Slot: 1
Type: Instant action (Absolute mass genjutsu / Total control)
Description and mechanics
- The supreme visual genjutsu of the Rinne Sharingan, capable of instantly plunging the minds of all surrounding creatures into an eternal illusionary dream. Upon activation, the ability consumes a fixed volume of chakra and scans the area around the shinobi in a 32-block radius. All living targets caught in the effect zone are instantly paralyzed and deprived of the ability to perform any actions. The exact number of frozen enemies is displayed on the wielder's screen.
Effects
Absolute Perception Paralysis: Inflicts maximum levels of Slowness, Weakness, and Mining Fatigue effects on all affected targets, and also plunges them into chaos with Blindness and Nausea effects for 30 seconds.
Will Suppression (For players): Shinobi (players) caught in the blast completely lose the ability to activate techniques, and their movement vectors are forcibly frozen every second. After 30 seconds expire, a special server timer automatically removes the block and returns control of the body to the players.
God: Nativity of a World of Trees (God Tree) Slot: 2
Type: Channeled ability (Mass vitality drain)
Description and mechanics
- The shinobi awakens the roots of the God Tree, forcing them to erupt and siphon energy from everything living. While holding the key, the ninja spends initial chakra, and the area around them shakes from a massive particle explosion accompanied by the menacing roar of the Ender Dragon. As long as the button is held, roots within a 40-block radius continuously drain chakra from enemies and transfer it to the caster. Visually, the technique is accompanied by spatial distortions and turquoise spores flying from victims to the player. Upon releasing the key or after 10 seconds expire, the technique's effect ceases.
Effects
Chakra Absorption: Every tick, the ability reduces the chakra reserve of affected players and instantly restores it to the technique wielder (up to their maximum limit).
Continuous Damage: In addition to energy depletion, all creatures in the effect radius receive magical damage every second, bypassing standard invulnerability frames.
Amenominaka (Amenotominakana) Slot: 3
Type: Instant spatial alteration (Creation of public portals)
Description and mechanics
- A powerful technique allowing the distortion of space and opening passages between points in the world. Upon activation, the ability reads the shinobi's line of sight and determines the target block. If a target is found, the caster spends chakra and opens two connected spatial rifts: a near one (in front of them) and a far one (at the aiming point). A second key press allows closing the rifts early. If the destination point was not determined during the cast, the chakra is fully refunded to the player.
Effects
Public Rifts: Creates a pair of spatial gates which, unlike standard techniques, are marked as public. This means that absolutely any outside player or creature can pass through them and instantly relocate to the destination point.
Lifespan: If the gates were not closed manually, they automatically disappear after the lifespan set by the mod configuration expires.
Yomotsu Hirasaka Slot: 4
Type: Instant spatial relocation (Mass transfer to dimension)
Description and mechanics
- The supreme movement technique of the Rinne Sharingan, opening dark portals to the Kamui pocket dimension. The ability consumes a fixed volume of chakra and operates in two modes depending on the caster's current location. Summoning the portal is accompanied by the formation of a massive ring of purple particles and a characteristic flickering sound.
Effects
Transfer to Dimension: If the shinobi is in the regular world, a spatial vortex with a 3-block radius is created around them. The technique instantly sucks in the wielder themselves and also forcibly captures and teleports absolutely all players caught in this radius into the Kamui dimension.
Return from Dimension: If the ninja activates the technique while already inside the Kamui dimension, the rift opens in the opposite direction. It instantly returns the caster themselves and all allies or enemies in a 3-block radius around them to the regular world.
Byakugan + Tenseigan
Regular Byakugan
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- X-Ray Vision (XRayVisionAbility) — Slot 1 Type: Toggle ability (Toggle). How it works: The first press activates the vision mode, the second press turns it off. Consumes chakra upon activation and gradually drains it while operating.
Effects:
- Gives the player an infinite Night Vision effect (the effect is updated every 2 seconds so it doesn't expire). Every 4 ticks, it scans the area around the player within a radius.
- Eight Trigrams: Sixty-Four Palms (SixtyFourPalmsAbility) — Slot 2 Type: Instant application (Instant).
How it works: The player searches for a target in front of them using a clever mathematical cone (checking for a viewing angle < 45° and a specific distance). If a target is found, a devastating series of rapid strikes is delivered to it (the amount is adjustable in the config, defaulting to 8 or 64).
Effects:
- The strikes completely ignore the target's standard invulnerability time (invulnerableTime = 0). Inflicts a Slowness II effect on the target for 2 seconds (the target "stiffens" from the blows). If the target is another player, their chakra is burned for each hit (chakraDrain). Additionally, the attacker's Byakugan hit counter in their capabilities increases.
- Eight Trigrams: Heavenly Spin (HeavenlySpinAbility) — Slot 3 Type: Channeled ability (Charge) followed by passive defense. How it works: The player holds the button and starts charging the technique (from 1 to 3 seconds of real time). A ring of particles accumulates around them. Upon releasing the button, the defense duration is calculated (from 3 to 10 seconds depending on the hold time), and the spin mode is activated.
Effects in spin mode:
- Completely blocks the player's horizontal movement, nullifying their velocity vector (the player spins in place). Every 5 ticks, it deals damage to all living creatures within the aoeRadius() and strongly knocks them aside. Resets invulnerableTime on targets, allowing continuous damage dealing.
- Eight Trigrams: Vacuum Palm (VacuumPalmAbility) — Slot 4 Type: Chargeable shot (Charge -> Release). How it works: The player holds the button, spending starting chakra, and begins accumulating energy in their palm (gradually consuming further chakra). The longer it is held (up to 3 seconds / 60 ticks), the more three parameters increase: damage, flight range, and knockback force.
Effects upon release:
- Calculates a ray in the player's gaze direction. Air projectile particles (END_ROD) spawn along the entire ray. The first living target to intersect this ray takes massive damage and flies backward and upward in the direction of the player's gaze. A visual particle explosion occurs at the point of impact.
Golden Byakugan
- Golden Pulse (GoldenPulseAbility) — Slot 1 Type: Chargeable AoE attack (Charge -> Release). How it works: The player holds the button, activating the charging phase and gradually consuming chakra (GoldenPulsePerTick). The longer the key is held (up to 80 ticks / 4 seconds), the more three parameters are boosted: wave radius (from 5 to 18 blocks), damage (from 10 to 35 units), and knockback force.
Effects upon release:
- Deals damage to all living creatures in a strictly calculated sphere around the player. Completely ignores the targets' standard invulnerability frames. Forcefully pushes enemies radially outwards and knocks them slightly upwards.
- Eye of Truth (EyeOfTruthAbility) — Slot 2 Type: Toggle passive-active ability (Toggle). How it works: Upon activation, toggles the state of the NBT tag GoldenByakuganTruth. Works in two modes: held and fully autonomous, reading ticks from the item inventory's TruthTick NBT variable. Constantly drains chakra.
Effects:
- Gives the wielder the Night Vision effect. Revealing invisibles (Radius 32+ blocks): Every 2 seconds it scans the area, forcibly removes the Invisibility effect (INVISIBILITY) from all surrounding creatures, and applies vanilla glowing to them (setGlowingTag(true)), making them visible through walls. When the ability is turned off, the highlight is properly removed. Movement prediction (Radius ~4 blocks): Every tick inflicts severe Slowness II on all enemies that come too close (simulating reading the opponent's movement trajectory).
- Tenketsu Needle (TenketsuNeedleAbility) — Slot 3 Type: Instant point shot (Instant). How it works: A directed ability requiring precise aiming. Using a raycast, it searches for the first living target on the player's line of sight within the distance limit. If the target is not found, chakra is instantly returned to the player.
Effects:
- Deals fixed base physical damage to the target, bypassing invulnerability frames. Chakra suppression (Against players only): Instantly burns 25% of the target's current chakra reserve. Victim technique block: Through a built-in server scheduler, exactly after a certain number of ticks (default is 5 seconds / 100 ticks), it automatically returns the ability to use techniques.
Tenseigan
Tenseigan Sphere (Tenseigan Sphere) (Chibaku Tensei) Slot: 1
Type: Instant summon (Planetary scale attack / Gravity control)
Description and mechanics
- The shinobi uses the divine gravitational power of the Tenseigan, creating a colossal core of attraction in the heavens. The ability acts as a direct analogue to the Chibaku Tensei technique. Upon activation, the ninja summons a custom gravitational sphere that begins to pull in dirt blocks and surrounding creatures with immense force, forming a massive floating planetoid. The main advantage of this technique is a significantly reduced chakra cost compared to the classic Rinnegan version.
Effects
Gravitational Core: Spawns a custom attracting sphere entity in the world that tears chunks out of the landscape and sucks in opponents.
Cooldown: After a successful launch, the sphere is blocked by the item's internal timer until the cooldown time expires. If an attempt is made to use it again, a message with the remaining time is displayed on the screen.
Tenseigan Chakra Mode (Tenseigan Chakra Mode) Slot: 2
Type: Instant action (Combat form activation)
Description and mechanics
- The supreme transformation form available to Tenseigan wielders, endowing the shinobi with a legendary turquoise fiery chakra aura. The ability materializes and transfers a custom artifact into the ninja's inventory, unlocking access to control this powerful mode. Before summoning, the form always thoroughly checks the inventory: if the player already has this artifact, the system will not allow issuing it again or spending chakra.
Effects
- Cloak Materialization: Consumes a fixed amount of energy and issues exactly 1 unit of the special item to the player for transitioning into the chakra mode. A text notification about obtaining the form is displayed on the screen.
Gravity Control (Tenseigan Gravity) Slot: 3
Type: Channeled spatial alteration (Kinetic landscape grab)
Description and mechanics
- The ninja subjugates gravitational vectors, allowing them to tear entire layers of rock from the earth by the power of thought and move them in the air with a movement of their gaze. The ability requires aiming the crosshair at solid blocks within the action distance. When the key is held down, the technique instantly carves a massive area 4 blocks wide, 4 blocks deep, and 6 blocks high out of the landscape, turning regular blocks into floating physical entities. The code completely ignores air and bedrock. As long as the button is held, the floating blocks obediently follow the player's crosshair. Upon releasing the key, the physical entities lose levitation and crash down.
Effects
Telekinetic Grab: Instantly replaces blocks in the specified zone with air, lifts them upwards to a set height, and transforms them into controllable levitating block entities.
Dynamic Transfer: During holding, it reads the shinobi's gaze direction and smoothly moves the entire group of hovering blocks following their viewing vector.
Collapse (Kinetic Drop): As soon as the ninja releases the button, the levitation status is removed from the blocks, they begin to fall, and all recorded NBT tags and object identifiers are completely cleared from the item's memory.